AlexHW.com

2d sprites, tiles, backgrounds, animations, adobe photoshop, image ready, illustrator, nitro-character, debabelizer, digital painting, cg, 3d modeling, traditional arts, game design, game prototypes, computer programming, writing, lessons, tutorials.

excellent problem solver, quick learner, intuitive, foresight, can grasp the big picture, dependable, willingness to try new things, innovative personality, the passion to become better.

pixel art 72 hour game development challengepixel art game mockup spectrum warriorpixel art deadpoolpixel art treepixel art platformer mockuppixel art poster
pixel art low res mobile phone graphicspixel art st0ven character giftpixel art star wars mobile phone characterspixel art rhino low respixel art Silk Spectre low res moviepixel art tiepolo conception low res fine art
blank grey boxsketch drawing beast struggle cg digital painting photoshop fine artsketch drawing archers flying angel pencil photoshop fine artpencil sketch princess and servant protector defender samurai fine artrope still life matted colored pencil fine artsnowy forest traditional paint matted 1st place award fine art
 

"To live is to choose. You can choose to fear, or you can choose to love."
+Alex Hanson-White


2009

    Bookworm DS
  • (-, PopCap Games).
    2d artist, developed backgrounds, animated and implemented trademark character.
    Dora Puppy
  • (Black Lantern Studios, 2K Play, Nickelodeon).
    2d artist, worked on developing and implementing backgrounds, character animations, and miscellaneous other graphics.
    Wizards of Waverly Place
  • (Black Lantern Studios, Disney Interactive Studios).
    2d artist, worked on preliminary construction and design of backgrounds. Polished 3d character animations into game-ready 2d assets. Animated 2d special effects for magic spells, etc. Created 2d graphics of various objects and images.
    Little League World Series 2009
  • (Black Lantern Studios, Activision).
    2d artist, constructed and polished various background and misc. details.
   


2008

    Dora the Explorer: Dora Saves the Snow Princess
  • (Black Lantern Studios, 2K Play, Nickelodeon).
    As a 2d artist, I both created and Implemented various artwork ranging from animations, backgrounds, characters, items, & etcetra using in-house development tools.
    Go, Diego, Go!: Great Dinosaur Rescue
  • (Black Lantern Studios, 2K Play, Nickelodeon).
    As a 2d artist, I both created and Implemented various artwork ranging from animations, backgrounds, characters, items, & etcetra using in-house development tools.
    The Wonder Pets!: Save the Animals
  • (Black Lantern Studios, 2K Play, Nickelodeon).
    As a 2d artist, I both created and Implemented various artwork ranging from animations, backgrounds, characters, items, & etcetra using in-house development tools.
    Amazing Adventures: The Forgotten Ruins
  • (Black Lantern Studios, PopCap Games).
    2d artist. background, object/sprite, and cut-scene work. Used development tools to create game-ready assets.
    Mystery P.I. Portrait of a Theif
  • (Black Lantern Studios, PopCap Games).
    2d artist. background, object/sprite, and cut-scene work. Used development tools to create game-ready assets.
    Little League World Series 2008
  • (Black Lantern Studios, Activision).
    Minor details and touch-ups on select pixel work for the DS.
    Garfield Fun Fest
  • (Black Lantern Studios, Destination Software, Inc).
    Pixel Animator. Helped polish and implement various animations. Used development tools to create game-ready assets.
   


2005

  • Darts Pro! 5th Cell Media, THQ Wireless
    Worked in-house as the artist to create and provide all the game art including sprites, animations, gui, & tiles. Work included different resolutions for different phones.
  • MotoGP Manager 5th Cell Media, THQ Wireless.
    Worked in-house as the artist to create and provide all the game art including sprites, animations, gui, & tiles. Work included different resolutions for different phones.
  • Ministry of Sound Club Manager 5th Cell, THQ Wireless.
    Implemented new artwork and graphics from pre-existing style.
  • Siege 5th Cell Media, THQ Wireless.
    Implemented new artwork and graphics from pre-existing style.
  • SEAL Team 6 5th Cell Media, THQ Wireless.
    Implemented new artwork and graphics from pre-existing style.
  • Full Spectrum Warrior Mobile 5th Cell, THQ Wireless.
    Worked in-house as the artist to create and provide all the game art including sprites, animations, gui, & tiles. Work included different resolutions for different phones.


2004

  • Wireless Messenger Majesco.
    Provided an assortment of graphical assets including icons, fonts, and backgrounds.
  • Awaken 'Celling the Game' project (IGN).
    Was a weekly mobile game column at IGN website directed towards developing a cell phone game. Readers were able to give input as to the direction of the game.
  • Spiderman Pronto Games.
    Provided conceptual sketches and pixel art and animations for enemies for the Spider-man TV game.


200?

    Worked on a majority of pitches and prototypes for a start-up game company (5th cell media) including a psp title which required me to create street-fighter quality graphics and lengthy fighting animations.


     
  • Feb 2004: Pixel Artist, (One Man Band).
  • N/A 2003: Pixel Artist, (One Man Band).

    Freelance work providing art concepts and assets.


Misc