| AlexHW.com |
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2d sprites, tiles, backgrounds, animations,
adobe photoshop, image ready, illustrator, nitro-character,
debabelizer, digital painting, cg, 3d modeling, traditional
arts, game design, game prototypes, computer programming,
writing, lessons, tutorials.
excellent problem solver, quick learner,
intuitive, foresight, can grasp the big picture, dependable,
willingness to try new things, innovative personality, the
passion to become better.
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"To live is to choose. You can choose
to fear, or you can choose to love."
+Alex Hanson-White
2009
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Bookworm DS
- (-, PopCap Games).
2d artist, developed backgrounds, animated and
implemented trademark character.
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Dora Puppy
- (Black Lantern Studios, 2K Play, Nickelodeon).
2d artist, worked on developing and implementing
backgrounds, character animations, and miscellaneous
other graphics.
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Wizards of Waverly Place
- (Black Lantern Studios, Disney Interactive Studios).
2d artist, worked on preliminary construction
and design of backgrounds. Polished 3d character animations
into game-ready 2d assets. Animated 2d special effects
for magic spells, etc. Created 2d graphics of various
objects and images.
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Little League World Series 2009
- (Black Lantern Studios, Activision).
2d artist, constructed and polished various background
and misc. details.
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2008
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Dora the Explorer: Dora Saves
the Snow Princess
- (Black Lantern Studios, 2K Play, Nickelodeon).
As a 2d artist, I both created and Implemented
various artwork ranging from animations, backgrounds,
characters, items, & etcetra using in-house development
tools.
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Go, Diego, Go!: Great Dinosaur
Rescue
- (Black Lantern Studios, 2K Play, Nickelodeon).
As a 2d artist, I both created and Implemented
various artwork ranging from animations, backgrounds,
characters, items, & etcetra using in-house development
tools.
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The Wonder Pets!: Save the
Animals
- (Black Lantern Studios, 2K Play, Nickelodeon).
As a 2d artist, I both created and Implemented
various artwork ranging from animations, backgrounds,
characters, items, & etcetra using in-house development
tools.
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Amazing Adventures: The Forgotten
Ruins
- (Black Lantern Studios, PopCap Games).
2d artist. background, object/sprite, and cut-scene
work. Used development tools to create game-ready
assets.
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Mystery P.I. Portrait of a Theif
- (Black Lantern Studios, PopCap Games).
2d artist. background, object/sprite, and cut-scene
work. Used development tools to create game-ready
assets.
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Little League World Series 2008
- (Black Lantern Studios, Activision).
Minor details and touch-ups on select pixel work
for the DS.
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Garfield
Fun Fest
- (Black Lantern Studios, Destination Software,
Inc).
Pixel Animator. Helped polish and implement various
animations. Used development tools to create game-ready
assets.
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2005
- Darts Pro! 5th
Cell Media, THQ Wireless
Worked in-house as the artist to create and provide
all the game art including sprites, animations, gui, &
tiles. Work included different resolutions for different
phones.
- MotoGP Manager
5th Cell Media, THQ Wireless.
Worked in-house as the artist to create and provide
all the game art including sprites, animations, gui, &
tiles. Work included different resolutions for different
phones.
- Ministry of Sound Club Manager
5th Cell, THQ Wireless.
Implemented new artwork and graphics from pre-existing
style.
- Siege 5th Cell
Media, THQ Wireless.
Implemented new artwork and graphics from pre-existing
style.
- SEAL Team 6 5th
Cell Media, THQ Wireless.
Implemented new artwork and graphics from pre-existing
style.
- Full Spectrum Warrior Mobile
5th Cell, THQ Wireless.
Worked in-house as the artist to create and provide
all the game art including sprites, animations, gui, &
tiles. Work included different resolutions for different
phones.
2004
- Wireless Messenger
Majesco.
Provided an assortment of graphical assets including
icons, fonts, and backgrounds.
- Awaken 'Celling
the Game' project (IGN).
Was a weekly mobile game column at IGN website directed
towards developing a cell phone game. Readers were able
to give input as to the direction of the game.
- Spiderman Pronto
Games.
Provided conceptual sketches and pixel art and animations
for enemies for the Spider-man TV game.
200?
Worked on a majority of pitches and prototypes for a start-up
game company (5th cell media) including a psp title which
required me to create street-fighter quality graphics and
lengthy fighting animations.
- Feb 2004: Pixel Artist, (One Man Band).
- N/A 2003: Pixel Artist, (One Man Band).
Freelance work providing art concepts and assets.
Misc
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